How Things Will Be Handled.

Last week I totally brought up how we will be ending the story of Anthasa and closing down the site. Judging by the overwhelming no response that I got through email or twitter or anything I don’t think it’s going to be that big of a deal. I guess the other possibility is that no one reads the blog and so the have no idea that anything is going on. In the mean time we continue to plod along by adding some color in to page five this week.

I talked briefly about the old Indiegogo campaign and how we were going to handle things there: I have given it a lot of thought, and here is the plan. I want to give our contributors a choice, but I need to put a reasonable time limit on it to protect myself as well. First, let me say; anyone who is owed physical or digital copies of any media will have those fulfilled on as per the original agreement. That means if you are owed a poster or copy of the printed comic book, or just digital version of either, you will be receiving those products. Details will come as we get closer to the full color version being online. This mostly has to do with those who paid to have their likeness appear in the comic and the like. For everyone that it applies to you will be receiving an email soon giving you the following choice:

1. We can refund you the difference between what we were able to deliver on during the course of Anthasa and what we were not. i still have to do the math on what that dollar amount is; more details in the upcoming email.

2. My work is going to continue, and next week i will start to talk about my next web comic project, which I have already started developing. I could definitely fulfill my obligations during the course of that webcomic instead. Again, details upcoming.

There will be a cut off date for letting me know which version you prefer, and I will make sure to be upfront about that as well. I just need to be sure you aren’t visiting me 20 years from now asking about your fulfillment and all that.

It’s Time to Talk About What’s Next

We’ve hit the milestone of page 14 today, and it is now available to the general pubic for your consumption. I think it turned out pretty well, though upon looking at it I think my linework has become so fine that the drawing is looking a little bit washed out. I will probably doctor up a new version to give over to Jon for coloring, so expect some improvement when that hits.

Folks, Anthasa is coming to an end.

Page 15 is going to be the last new page produced for this webcomic. The fact of the matter is; we just haven’t seen the kind of growth of turnout that we wanted for this point in our existence. Actually, we have really seen the opposite. I’m not mad about it in the slightest. The way I see it; this was my first product and it just wasn’t popular. I understand that that means it is time to simply try a new product. That’s how life goes and I’m good with that. I am already working on what’s going to come next. I received enough good, positive feedback about my drawing that I am in no way interested in giving up the webcomics game. I’m sticking around. I’m going to be a face. I’ll just be drawing something else. Something I will start really talking about in the near future.

In the meantime here is what is going to happen: Anthasa Page 15 will mark the end of the story, and then updates will switch to being color pages every week until page 15 is full color as well. Once that is done I will include a link to the new webcomic, so anyone interested in continuing to follow MY adventures as an artist is welcome to do so. There are also very specific plans concerning the indiegogo as well, but I don’t want to have the blogs become too long so I will save that for next week. In anyone would like more information immediately fel free to contact us at


Color Update

Hey everyone,

Just a quick one today. I just wanted to be sure that no one missed out on the color update that we had today. The fourth page is in place and you can check it out here.

I’ll have a nice big post next week. Lots to talk about, but I’m going to keep most of it under my hat for another week and scuttle off to make sure that I have the next page done.  Sit tight and I’ll start to talk soon.

Until next week, take care.

Everyone has a Personal Taste (Eww…)

New page is here. Things continue to work at their usual pace here in Anthasaland. You can sample our labor’s fruit by clicking your little clicker here. Or, of course, you could just visit the site itself.

I think I’ve mentioned before that I am a Marvel comics fan. I’ve really tried to be into DC stuff. Again today, it being comics day, I will stand a few moments before the DC section of the store looking for something to like. I want to make it clear: I WANT to collect a DC title, but something about them just turns me away, and I can’t quite figure out what it is. I’m not going to dwell too long on it, because I don’t want to turn this into a DC bashing blog, but there you go.

I follow artists, as I have said. Some of my favorites include:

– Ed McGuinness, Who caught my eye back when he was drawing Superman (See? I do TRY to like DC) He is currently working on Amazing X-Men. If you like Nightcrawler as a character, definitely get on board with this one.

Chris Bachalo. He has been a favorite ever since I caught his own title: Steampunk Years ago. These days he is doing a lot of the drawing on Ultimate X-Men. I followed him on his launch run of Wolverine and the X-Men

Stuart Immonen. He is a new one for me. I picked up All New X-Men kinda on a whim. He and Brandon Peterson have kept me coming back to the title in a big way, though.

These are the folks that I am trying to emulate, to be more like. They could be drawing ANYTHING and I would collect it. So, I say, it’s not my fault that they are drawing the Major Marvel titles, and as a result, that is what I buy. I guess there is a certain amount of blame that can be laid squarely at the feet of the writers. As little as I do pay attention to them, that is.

That’s it: It’s all Jason Aaron and Brian Michael Bendis’s fault.

More Color is Here

Things continue to pick up and wind down simultaneously here. Jon has given us a very nice color rendition of older work. You can view it here, if you are so inclined. You don’t have to, of course. I’m sure that there are those out there that just log in each week to have a look at the silly works tat I jumble together here and could give a rat’s ass about whatever artwork gets put up on the site. Sir, I salute you for your insanity.

So, Logan, as our writer, made a very lovely appearance this past week. It is very good to have him back, and I look forward to what he might be sharing with us in the coming weeks. His blog was excellent. Hit the darn back button or just scroll down or whatever it is you need to do. It’s worth it.

it’s interesting being an artist, who follows certain artists when it comes to collecting comics, and working with two people who follow writers and pay very little attention to art. Our conversations very regularly leave me lost and confused. They will go on and on about a writer, I will nod approvingly, having no idea who they are talking about, until they mention the title of the book, and I will go “Ohh!” It is usually a book I already collect. A perfect example these days for me is Amazing X-Men. (which, if you miss Nightcrawler like I DID, you need to read) Anyway, that, if you ask me, is Ed McGuinness’s book. And just who the hell id Jason Aaron?

Anyway, Logan post has inspired me to do the same sort of a thing, but from an artist’s point of view. Next week, or maybe later this week, I’ll put up my own little list of what I’m reading right now in terms of art and why.

Also, links finally work for me now. The change? Fuck Internet Explorer once and for all. Chrome all the way.

New Methods Paying Off.

As we round the final bend, here. It’s great to see that the way that I am working is showing some real development on my part. I’m not a big person on saying “look at how good I am,” but I feel like I have really made use out of the great advice on how to work that I have gotten. Check out how things are looking here.

It’s a satisfying feeling having things really grow, and causes me to ask myself the question of “what’s more?” and “what’s next?” for myself. I still need to put a lot of focus here, especially as we near the time where I need to make good on having some of the work made into a physical form. Boy, won’t that be a trip… I’m pretty darned excited.

Now that the Holiday season is officially over, it’s easier to sit back and look at things from a… more normalized… perspective. It’s hard to not be hard on myself about late posts, or no blogs, etc, but I have been pretty darned consistent here for going on six months, so I’m not going to be too hard on myself. I’m just glad that I’m able to see the light at the end of the tunnel, and, as exciting as all of this has been, we’re going to start thinking and talking about the next stage of evolution here very soon, and I am looking forward to that most of all.

Keepin it short this time. See you in a week.

Happy Holidays!

I’m sorry for things being a day late, but I’m sure that you can forgive; it being the holidays and all. Let’s just say there were a few technical issues on top of the usual hullabaloo that comes with this time of year. If you want to hit up the direct link, I think it can be accessed here, if my little link thing is actually working on everyone’s browser again, as I am assured that it is.

I don’t know if you all go in for the New Year’s resolution thing. I’ve talked to enough people that do, I have talked to plenty that do not. I can see both sides of it, but I weigh in on the side that thinks that there is something to making a big decision for yourself at a certain time. I believe in beginnings and in endings. There is something a little bit more powerful for me in saying that the turn of a big moment is a good place to make a start and make an end. It may also help that my birthday is pretty darn close to the new year, too. It very easy for me to look back on a big block of time, like a year, and get a good measure of how far I’ve come in the things I want to do. Have a year pass and being a year older almost simultaneously helps with the perspective.

This past year my resolution was a simple one: become a published comic artist. I managed to pull it off. You are reading the proof of that right now. I’m not bragging. I wouldn’t say I’m necessarily a very successful comic artist, but I didn’t say that in my resolution, so I’m not complaining. It shows I can get things done, though. I like that. This year’s resolution for comics is pretty simple: get noticed. I have some ideas on what that might take. We’ll see if any of it sticks.

So… That was a Battle…

My first one I’ve ever drawn. Looking back, there is good stuff as well as bad stuff, as there is with everything. If you want to do the jump and just check it out, you can do so here.

I just realized that my links in these things aren’t working right now. Hrm. I’ll get that fixed as soon as I can. In the meantime, you can see the new page by heading to the site, if you get this through an RSS feed, that is.

I’ve been looking pretty hard at the way that I put this whole thing together. As you can imagine, building a comic book site is a huge learning process, and there have been a lot of decisions along the way that I totally made with the best of intentions and desire for success that turned out to be absolutely wrong. It’s a funny thing, trying to do your best and then realizing you are very silly. Fortunately, I get the chance to rethink some of my process and try some new stuff. It’s never too late, so to speak.

The method I use to draw the comic is the big thing that I’m going to change. It used to be that I would draw a rough of the entire page to get layout all at once as a first step. It was always a separate, timed thing that I allowed myself 24 hours from getting script to accomplish. Sounds like a good start, right? Well I’m keeping that, but changing after that. The process after that was basically: Now draw it all until you are done.

Something that vague has really been hurting me. I’m going to employ a much more structured approach, and try to be way more open about my progress for the next two weeks to try everything out. I’m not going to bother to map it out here or anything, but for those of you who are interested, keep an eye on the @anthasacomic twitter account. I’ll be posting my progress there. It might also be a way to get some ideas for your own process, if you are attempting this kind of work yourself. If nothing else, you can pick up some hints from another person’s mistakes.

All of the Preview is Full Color

And that, I must say, feels like quite a bit of an accomplishment. Jon is the one who did the heavy lifting, as usual. You can jump straight to his work on the page here. I particularly like his ability to show us a sunset that I never actually drew.

Every time there is a step that I can mark as completed, I feel that sense of accomplishment. Getting here, and to the halfway point of the first issue, is no exception. I know that there is still a lot to do, but we’re half way there, and that is a great thing to be able to say.

I have been doing my best to manage my time, but I have to say, Starbound has been taking up a chunk of my time that had previously been vacant, or being taken up by old TV and other such non-drawing distractions. Like eating, and sleeping. Seriously, The guys over at Chucklefish have something very special on their hands, and it is exciting to be a part of something that is being developed even as I am playing it. Yu should check it out over on Steam, if you haven’t already. If you are even mildly into this kind of a game I can guarantee that you will make up the price of admission in fun.

The game also already has an impressive modding community that the developers are embracing. For those who don’t have any idea what I just said; The game is very easy to make your own stuff for and add it to the game and share it with others, and the people making the game are very okay with that. I’m even making a foray into that myself. I’ve never made anything for a game before. So far it is fun. I’ll let you know how it goes.

Methods of Madness

The battle really kicks in against the troglodytes in the forest there. Or here, if you are looking to view things on a mobile device. It was my first attempt at drawing any sort of a battle scene, and so far, I’m really pleased with the results.

In otherworldly news I’ve spent a bit of time researching how in the heck I’m supposed to be doing all this. Some of you may know, I do all of my art digitally. I have a Surface Pro 2 and I create the comic right on the tablet. I haven’t drawn on a piece of paper, minus that random sketch, since February.

To certain degree I consider myself a pioneer, at least at my low level of professionalism. I’m pretty sure that most major video game studios, as well as places like Disney, are using hardware like this to make their products. They aren’t exactly sharing their techniques though, and I’m not sure how much they would apply to comics all that well anyway. Tons of people are using normal Wacom tablets and I’ve read a few very helpful niche tutorials on Deviantart and things like that, but never found a place where someone has actually sat down and said: “Okay, I have spent some time figuring this all out. Here is how I do it.” At least until now.

Apparently, totally unknown to me, DC comics has got a guy who has made the same switch as I have, and has written a book about how he does his work. This is the part where I feel really bad, because normally I would be saying his name and the title of the book. The truth is: Jon is the one who found it, and has been telling me about it and got me all hyped up to read it. Heh. So much so I am talking about it with only half the information. I’ll tell you what, Once I get the info. I’ll do a quick update to the post. Point is, I’ll let you know if his information is worth looking into.